Halma (c) 2010 Björn Günzel - halma@blinker.net
Design of game stones and board by Kazushi Oenoki
The goal of the game is to bring all of your stones into the opposing corner of the board. Players take turns. In your turn, you can either move one stone to an adjacent field, or conduct an sequence of jumps with one stone. A jump is moving one stone across an adjacent stone to the field opposite of that adjacent stone.
To move a stone or jump with it, touch or click the stone. The possible destinations for the stone will be highlighted, unless that feature has been disabled in the settings menu. Touch the destination, and the move will be executed.
The board can be zoomed and moved around with finger pinching and finger movements.
Some extra rules apply for special situations:
Use the options menu to start a new game, bring up the help and about screen and change the settings. To get back to the game screen from another game, use the back button.
To be implemented...